Adventures of a Guy with Superior Doodling Skills

Wednesday, February 16, 2011

Design/Proving so far

Apart from the various aspects we've discussed, I've been playing around with some concepts that are a little more fully formed. I'll upload them as I finish.

Level Concept 1:

Just quickly playing in Photoshop with the idea of three tracks, and possibilities of making one of the tracks higher at some points. Also some UI ideas.

Tuesday, February 15, 2011

Progress so far. .

I feel it important to note that I have done some concept art. Haven't scanned yet, but will update this post when I have with pictures.

On a side note: I got the new student version of Maya 2011. Liking some of the changes, but seeing as I was rusty before, relearning is a little uphill. But, with the changes, it's also not boring.

Pics for Project

Posting the links for later use.

http://browse.deviantart.com/gameart/gameconcepts/buildings/#/d38rz4c
http://browse.deviantart.com/gameart/gameconcepts/buildings/#/d37wuo8
http://browse.deviantart.com/gameart/gameconcepts/buildings/?q=desert#/d2mtmmq
http://browse.deviantart.com/gameart/?q=desert#/d2r7jh1
http://browse.deviantart.com/gameart/?q=desert#/d2y6qvb
http://browse.deviantart.com/gameart/3dgame/monsters/?order=9&offset=144#/d2idher

I still like the idea of having the setting be some sort of desert planet. From the initial pitch we were told that the game would take place on a planet that had a stronger sun/was closer to and would thus make the effects of the sun a little more dramatic for our purposes.

From this, I kind of latched on to the idea that it should be on a desert planet, but I am willing to investigate other possibilities. (Snow and water surfaces reflect sunlight for burns as well. So planets covered in those would work good too.)

Either way, I also got a couple shots with a character who covers himself. This seems like a smart choice considering we want to avoid direct contact with light in the game.